Issue #295 has an interesting interview with Patrice Désilets. The Leap of Faith move from Assassin's Creed was a design solution to the problem of it being boring to descend a tower you've just spent time climbing.
He also talks a little bit about the pressure of being a successful game designer moving to another studio and being expected to produce inspired mechanics on demand.
He also points out that a conventional game designer needs to be able to sell their ideas to programmers if they actually want to be able to see them produced.
He also invented Prince of Persia's rewind mechanic which if that is the original source of the idea is quite interesting.
One clever thing the No Man's Sky developers are doing to test their procedural worlds is generating in game probes that visit the worlds in the universe and record snapshot videos for later viewing.
Edge #270 devotes the cover and a lot of space to No Man's Sky
They loved Transistor though 9/10
Suitably catty description of the AI in Watch Dogs, you're unsure as to whether you are in a city or a psychiatric institution