Pillars of Eternity

19 thoughts
last posted April 6, 2015, 7:21 p.m.

1 later thought

0

One of the major snags to recreating a game in this style is the whole issue of resting and the importance it has to playing the game. The storylines need to take this in account. I've now spent about four days since I heard about some disappearances investigating another disappearance.

I'm sure that when I eventually rock up following the other plot line that I will be just in time.

It is a challenge to the atmosphere when you're at the doors to the villain's citadel and you have to camp out for eight hours because you are out of spells and your non-regeneratable health is too low to survive another encounter.

The camps are also much less enjoyable than the one's in Dragon Age. They are essentially a little movie that plays, while most times you are just camping to recovering certain kinds of game resource it would be nice if they had more atmosphere and things like talking to companions, romance and discovering backstory happened during the camp phase. That would make it like a little mini-game in its own right.

17 earlier thoughts