More global variables, we've learnt about in the attack code:
DNG%()
(or DN%()
) stores the monster type/level in the tens column. So 37
would mean a GIANT RAT (3) AND a DOWN LADDER (7).MZ%(MN,0)
unsure but is set to 0 when monster killed.MZ%(MN,1)
stores the HIT POINTS of the monster of type MN
at this dungeon levelML%(MN,0), ML%(MN,1)
location of monster of type MN
at this dungeon levelLK
hit points to gain on leaving dungeon