Your Game Doesn't Need UDP (Yet)

22 thoughts
last posted April 2, 2014, 5:28 a.m.

15 earlier thoughts


So what makes UDP “faster” is that if you are sending a sequence of updates, and you only care about the most recent one, then if your network is dropping packets you can catch up to real time a bit faster.

In order to do take advantage of this property, you don't just need to “use UDP”. You need to use it in a way where it will help.

6 later thoughts