Your Game Doesn't Need UDP (Yet)

22 thoughts
last posted April 2, 2014, 5:28 a.m.

8 earlier thoughts


When everything is working perfectly and there is no packet loss (assuming Nagle is disabled), UDP and TCP will perform approximately equivalently; data gets through immediately, it's delivered to the application, there's no need to retransmit. And on most modern consumer networks, packet loss is very low. You may never even see the conditions where UDP should perform better.

13 later thoughts