Your Game Doesn't Need UDP (Yet)

22 thoughts
last posted April 2, 2014, 5:28 a.m.

3 earlier thoughts


"Use UDP" advice typically comes to exactly the wrong sort of programmer: one who doesn't know anything about networking specifically (and even a limited amount about concurrency and message-passing generally), and is learning. A reliable-delivery transport is hard enough to understand; adding nondeterminism into the mix makes the up-front burden of learning that much greater.

18 later thoughts