4 thoughts
last posted May 15, 2015, 1:17 a.m.

3 earlier thoughts


To quote Keith:

“… it was a criticism about the sound synchronization in a Playstation emulator. I would have expected to find some buffering system implemented in the audio code, but instead it was only limited by how often the call to write(/dev/dsp) returned. That had the effect of delaying all your sound by the size of the kernel audio buffer.”