Run an Empire pre-beta ideas

9 thoughts
last posted April 1, 2014, 2:07 a.m.

7 earlier thoughts


Just found this at the bottom of the Kickstarter page:

Any players that appear to be travelling at unrealistic speeds will be flagged for consideration.

So they've obviously thought about this, but I think simply implementing diminishing returns for fast speeds, and/or making fast speeds useful only for reconnaissance, is more sustainable.

1 later thought